D.Va's Thrusters Establish Her as the Ultimate Flying Tank
Over many years, I was not a fan of multiplayer games. I engaged in numerous of them with my friends, but few held my interest. I was bad at shooting, and felt like more of a hindrance than help to my teammates. Then, the release of Overwatch in 2016 arrived and presented me with a character and an ability that's been stuck in my mind ever since.
At first glance, D.Va, an esports star turned pilot who commands a MEKA, didn’t seem the type that should have appealed to me. Widowmaker was more my style, with her gothic look and measured speech. However D.Va possessed the advantage of being the role I prefer: a tank. The one who soaks up all that damage while shielding attackers and support classes. Additionally, D.Va has dual modes: her out-of-mech state, in which she moves with a blaster, and her mech form, in which she’s seated within her MEKA. These two forms make her quite distinctive, but there’s something else that makes her stand out among her fellow tanks, and is the reason I inevitably fell in love: her close-quarters and mobility skill, Thrusters.
Thrusters represent a skill that lets D.Va (in her MEKA form) launch into the air, providing a velocity increase and allowing her to fly forward for 24 meters. But you can also alter course while airborne, choosing to ascend onto a elevated position or divert completely and head around obstacles like turns or the payload. It gives D.Va a dynamism and freedom of movement that none of the other tanks can truly emulate — not even Reinhardt with his charge ability. Her Thrusters is brilliant for my playstyle: I like to soak up the damage and protect my team, while having the option to retreat if the situation intensifies so I can regroup – it creates a sense of invincibility, even though that’s never really the case.
The Thrusters ability is not just for travel; it also inflicts damage to enemies in its path.
There’s even a damage element to D.Va’s Boosters ability. When opponents obstruct the path as you’re using Boosters, you send them flying backwards for a set amount of harm. I assure you, there’s nothing more satisfying than eliminating a troublesome Ashe by bopping her on the nose with the mech. That’ll teach her to try and snipe you from afar.
The hero might not rank as the top defender in Overwatch 2 currently, particularly with characters like certain other tanks whose raw defensive abilities make them a superior choice for present strategies. But she’s also one of the most unique characters I have experienced in a competitive title. I don’t think there really is a D.Va equivalent, and believe me, following experiences like Marvel Rivals since leaving Overwatch 2, I’ve been looking for a replacement for D.Va, and my next Boosters, for a long time. In reality, after playing her for years, I feel like there isn’t ever going to be as fun and innovative to play as she is. For all the faults Overwatch 2 might have, hero creation and skills are certainly not among them.
- D.Va excels in movement and interference.
- Her Boosters provide unmatched aerial control.
- She can soak damage while creating opportunities for her team.
- Regardless of strategy changes, D.Va stays a beloved choice for distinctive approach.